To do:Document this menu a bit more thoroughly.Use the following codes for your region and hold L on Player 1's Controller while the screen transitions.VersionGameshark codeJapanD10F7BF841E 0073USAD10F8FFA63E 0073EuropeD10F7BF843E 0074Given that the menu so closely resembles the one used in Mario Party, including the background with the 'missing' Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Nancy drew the captive curse walkthough. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data. Unused Graphics Early Japanese LogoAn early version of the Japanese logo which is the Japanese logo from the previous Mario Party with a plain-looking 2 added to it. Below is a mockup of what it would've looked like on the title screen.EarlyFinalBombermanAmong the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.Western MarioFound among the map sprites is a large image of Mario in Western Land.
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This short tune returns, unchanged from, as the first track in the game. It can still be heard sometimes on the Debug Menu.Unused Mini-Game TextThe Japanese version of the game contains explanations for Mini-Games that are not in the final game. Trying to access this data crashes the American version, while the European version replaces every Japanese character with a zero. No preview icons exist and starting any of these games leads to the debug menu.Though the titles for these Mini-Games exist in the data for the debug menu, they have been removed from it.Exciting Pipe LotteryKnown as 'ワクワク あみだドカン' in-game and '110:WAKUWAKU AMIDA DOKAN' on the debug menu. This is a Battle Mini-Game that bears a resemblance to Pipe Maze from the first game. The yellow Player Panel returns from, though the 'No Game' icon does not. Get your hack.net game.
When all players have a yellow panel and the turn ends, the game moves forward to the next turn with no Mini-Game. However, unlike the original, on the last turn the game continues instead of ending (the turn will move from 20/20 to 21/20).The following code will force each player's state to this unused one:VersionGameshark codeJapan800FB0BB 0003800FB0EF 0003800FB1FB157 0003USA800FD2DB 0003800FD30F 0003800FD3FD377 0003Europe800FB0DB 0003800FB10F 0003800FB1FB177 000399 Stars Message. Professor Fungi JapanInternationalJapanInternationalThe professor is constantly smoking a pipe in the Japanese version, which was removed from all localisations.Mini-Game Land JapanInternationalMini-Game Land had to come overseas before it could earn its hyphen. The graphics for the Japanese sign still exist in the American version.MeasurementsRecord distances in certain mini-games, such as Mecha-Marathon, are measured in meters in the Japanese and European versions and yards in the American version.FontIn the European version, the lowercase 'b', 'h', 'k', 'r', and 'y' of the game's font are wider.